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Play, Create, Calculate

A toolbox for calculating greenhouse gas emissions from game development. Play, Create, Calculate has been developed by the Swedish Games Industry in collaboration with U&We as part of the Vinnova-funded project Sustainability in new digital industries (Susindi). Read more about the project and the game industry’s role in the green transition at dataspelsbranschen.se/hllbarhetsrapporter  The toolbox…Continue readingPlay, Create, Calculate

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How games companies restore forests, share their impact to raise awareness and fight climate change

Deforestation contributes to 13% of total human-caused CO2 emissions, exacerbating the biodiversity crisis with 1 million species facing extinction today. That’s why the GamesForest.Club, a Berlin-based NGO supports the games industry in investing into forest protection and forest restoration to tackle climate change.  Since November 2021 the community of forest restorers has grown to over…Continue readingHow games companies restore forests, share their impact to raise awareness and fight climate change

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Climate & Games Awareness Day

Join us for the first edition of Climate & Games Awareness Day Game Habitat are inviting the games community for a day of awareness and inspiration on the topic of climate impact – and how we together as an industry can be part of the greener transition. When? Wed 29th March | Time 14.00 -17.00 Where? Onsite…Continue readingClimate & Games Awareness Day

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How Environmental Consciousness Hits the Game Industry

Research into the use of video games in education is on the rise, and they are cementing their position as part of the modernized, digital world. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the impact of such games is more and more important. Author: Bernhard Richter,…Continue readingHow Environmental Consciousness Hits the Game Industry

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Ghost Ship Games & getting the basics right

Ghost Ship Games is one of the newest members of PlayCreateGreen. The company’s office manager, Lizette Jensen, tells us that their green stance is ubiquitous amongst the close-knit team. Since the studio was founded in 2018, Ghost Ship has been focusing on getting the basics right. Thorough recycling, changing to a greener office cleaning service,…Continue readingGhost Ship Games & getting the basics right

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Real-world action in games

Cop27 is upon us, and the summit has once again called for urgent action to address the ongoing climate crisis. It’s great to see so many gaming leaders taking steps to heed these calls. Last week, Ubisoft announced it’s bringing environment-themed events to its games, Brawlhalla, Rocksmith+, Hungry Shark World and Trackmania, this November to…Continue readingReal-world action in games

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Building sustainability into the heart of a mobile game

Tallest Tree Tallest Tree is a mobile platformer built around reforestation. While a lot of games have introduced environmental elements to spread awareness over the years, Tallest Tree blossoms in a way that’s never been seen before. The free-to-play game sees players collect in-game currency, ‘seeds’, which are used to plant real-world trees. To date,…Continue readingBuilding sustainability into the heart of a mobile game

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Building green momentum in the UK games industry

A conversation with Ukie Ukie is the trade body for the UK’s games and interactive entertainment industry. The group represents 2,000 games businesses and 50,000 staff, and works across a wide range of initiatives and activities, from education to policy, from events to investment, all to support the UK games industry. Given the continued escalation…Continue readingBuilding green momentum in the UK games industry

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How Madrid-based Vermila Studios encouraged its staff to become green-fingered

Vermila Studios’ blueprint for a more sustainable games studio Founded in 2020, Madrid-based Vermila Studios is an up-and-coming studio with a young team and some big ideas on how to put sustainability at the forefront of the business. The company is currently hard at work on its debut game Crisol: Theatre of Idols, a first-person…Continue readingHow Madrid-based Vermila Studios encouraged its staff to become green-fingered

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A chat with MAG Interactive about reforestation and protecting the oceans

MAG Interactive is a Swedish mobile games developer based in Stockholm with a global player base and a wealth of puzzle games in its portfolio. We recently sat down with Chris Peters, QA Coordinator and Customer Support Manager, who’s responsible for the quality control and support for all their Live Ops games. Chris is one…Continue readingA chat with MAG Interactive about reforestation and protecting the oceans